The mitigation and damage values on DoF and KoS tradeskill-made armor and weapons are very similar. As we have stated before, the rare crafted items in DoF ended up being more powerful than intended. We didn't want to have the same problem again in KoS, nor did we want to change the existing DoF crafted items that many players currently own and depend upon. So as we move over to the no sub-combine standard, new recipes will be added that produce items with lower damage and mitigation values for rare crafted weapons and armor in the 50-60 range. Existing items will not be affected; only items that are made from that point forward once the new recipes go live.
B?sicamente se har?n varios cambios:
- Se revampea todo a unas TS sin subcombines. Un item completo en 1 solo combine, poniendo SOLO los items RAW. Nada de temper, oils, wash, etc.
- El Damage y Mitigation de la cobalt (bueno, supongo que de la madera tambi?n) sera NERFEADA!!! Pero los items ya creados se dejaran igual (lo que cambiaran seran las recetas, vamos).
- Los items rare crafted (legendary) pasaran a llamarse Mastercrafted.
- Cambiaran los sumatorios de skills en la armadura de T7 por Salvations (que a la gente le mola mas).
- Las recetas de armaduras estaran m?s diversificadas (diferentes tipos de plates, diferentes tipos de chain...).
- Los woodworkers craftearan items que reduciran el tiempo de harvest.