Aftertomorrow  
   
 
Navigation
Users Online
Guests Online: 1

Members Online: 0

Total Members: 28
Newest Member: Tajomi
Advertising
Aftertomorrow

Guild

Phobos

Blog

Advertisement Statistics
Anarchy Online FREE!



Publish 28 - PVP Bounty Hunting & Armor Changes
Star Wars Galaxies

Player-versus-Player Bounty Hunting

Here are some of the details about the upcoming P layer-versus-Player (PvP) Bounty Hunting system that will be added as a feature to Star Wars Galaxies in Publish 28 (No publish date has been announced yet).

How it Works: Players who have declared as "Special Forces" with a Faction Recruiter to engage in PvP combat will be able to take a "bounty" out on another player who has killed them in combat. For example:

  • An Imperial player kills a Rebel player in PvP combat.
  • A window will pop up asking the Rebel if he or she wants to take out a bounty on the Imperial player.
  • If the Rebel says "Yes" and takes out the bounty, the bounty is effective immediately.
  • At any point after the bounty is out, any bounty hunter can target the Imperial player and use the bounty check ability to see if that player has an active bounty.

    (Press the Bounty Check button or use the /bountyCheck command in the spatial chat window)
  • Once the bounty check shows the Bounty Hunter that the Imperial player has an active bounty, a ten minute timer begins.
  • For the duration of the 10 minute timer, only the bounty hunter and the Imperial character are open for full PvP combat.

 

Where the Bounty Comes from

  • After you are killed you will have the option of placing a bounty on your attacker.

  • This will deduct the specified amount from your bank account or from your cash on-hand and add the bounty to your killer.

  • Bounties placed on a player will be cumulative, so if multiple bounties are placed on a player, their overall bounty will increase.

 

 

If the Bounty Hunter kills his/her target within 10 minutes:

•  The Bounty Hunter collects the reward.

•  ALL bounties on the defeated player are cleared.

 

If the Bounty Hunter DOES NOT kill his/her target within 10 minutes:

•  The bounty remains active on the player who has the "Death Mark" or bounty.

•  The bounty hunter who failed in their mission must wait 1 hour before they can try to attack their target again.

 

Death Mark Details

  • Successful use of /bountyCheck on a target will enable combat between the bounty hunter and the target regardless of other PvP settings: they could be neutral, of opposing factions or even members of the same faction.
    • If you are declared as a Neutral (No PvP or PvE factional combat) and have a bounty on your head, a bounty hunter can do a bounty check and try to kill your character.
    • If you are declared as a Combatant (PvE factional combat only) and have a bounty on your head, a bounty hunter can do a bounty check and try to kill your character.
    • If the bounty hunter and their target are the same faction, the bounty hunter can still kill their target.
  • A single player can have multiple bounties on them.
  • If a player has multiple bounties on them, the Bounty Hunter will collect all of the bounty rewards their target has.
  • If the bounty hunter fails to kill their target in 10 minutes, they will not collect the bounty and the target will still have all of their active bounties.
  • If a bounty hunter kills you, you can take a bounty out on the bounty hunter.
  • Players who try to log out to escape a bounty hunter will find that their character will stay in the world. Their character will be killed, the bounty hunter will collect their reward and the player who logged out will lose the chance to take a bounty out on the bounty hunter who killed their character.

 

/bountyCheck details

  • A bounty hunter has a 1 hour cool down after getting a successful check for a bounty.

    For example, a Bounty Hunter can run through a city checking for player and NPC bounties. If the bounty hunter finds a target with a bounty, they won't be able to use the bounty check command for 1 hour.
  • /bountyCheck does not separate player and NPC bounties. There will be a 1 hour cool-down for the /bountyCheck ability regardless if the positive bounty check comes back for a player or an NPC.

If you use /bountyCheck and find someone with a bounty, then you can't use the ability again for an hour (it doesn't matter whether you use it on an NPC or a player and doesn't matter if you collect the bounty or not).





Armor Changes

The armor system will be changing for Star Wars Galaxies so that all players can have more access to a wider variety of armor.

Here is a look at some of the details:

  • Armor certifications have been removed. Individual certifications for Battle, Recon and Assault armor will be replaced by a single "Use Armor" skill that is gained at the beginning of Phase 2 (level 22).
  • All armor hindrances removed. There is no longer a penalty for wearing armor.
  • Entertainers will gain the ability to wear armor at the beginning of Phase 2.
  • Wookiees and Ithorians will now be able to wear all three types of armor available to them.

Improved Armor Loot Drops

As part of the new armor system changes, players will be finding armor pieces as loot.

Here is a look at some of the details:

  • Armor will drop with randomized protections (fire, acid, etc).
  • Armor protections will be scaled based on the level of the creature killed.
  • Armor protections are further modified based on one or more special bonuses or penalties to opposing special protection types. 

    For example, a piece of armor that drops with a bonus to protection from kinetic attacks might have a penalty to protections for energy attacks.
  • Armor may drop with randomized character attribute bonuses.  These attribute bonuses are scaled to the appropriate level (based on the level of the creature or NPC).
  • These armor loot drops will drop instead of the previous type of loot drops.
  • Loot drops will drop starting at level 22 and go up to level 90.
  • The armor loot drops will have randomized colors.
  • Increased granularity and variety is an improvement over existing static armor which increases only at 10 level increments.
  • This does not include Factional armor.


New Jedi Clothing and Armor loot drops

  • New Jedi Clothing loot drops will be available for Jedi.  This will offer protection for Jedi that will work similar to armor for other professions.
  • This will offer Jedi a means to protect themselves as an alternative to their Jedi robes.
  • These clothing and armor loot drops will be restricted to Jedi only.
  • These clothing and armor loot drops will have randomized colors.
  • These clothing and armor loot drops includes all features of above Improved Armor Drops.


Improved Character Attribute Clothing Drops

  • New clothing items with a wider variety of character attribute bonuses will drop as loot with random stats appropriate to the level (based on the level of the creature or NPC).
  • These clothing loot drops will have randomized colors.
  • These clothing loot drops will drop instead of the types of clothing with character attribute bonuses that dropped previously.
Comments
No Comments have been Posted.
Post Comment
Please Login to Post a Comment.
Ratings
Rating is available to Members only.

Please login or register to vote.

No Ratings have been Posted.
Donate
RSS Feeds
Subscribe to our Feeds

Latest Downloads
Latest News
Latest Articles
Latest Threads
Latest Weblinks

Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Random Photo
Bikini
Bikini
The Melancholy of Haruhi Suzumiya - Wallpapers
Shoutbox
You must login to post a message.

No messages have been posted.
Content on this site is copyright @ 2005 Aftertomorrow.net, all rights reserved.
Logos and trademarks are the property of their respective owners.

Powered by PHP-Fusion copyright © 2002 - 2024 by Nick Jones.
Released as free software without warranties under GNU Affero GPL v3.

2,943,602 unique visits

Original DAJ Glass Theme by: Dustin Baccetti · Ported for PHP-Fusion v6 by: Fuzed Themes · Converted to PHP-Fusion v7 by Kenneth